TITLE OF DEVELOPING PRACTICE EXAMPLE
Utilising Digital Tools for Assessment
Utilising Digital Tools for Assessment
As we strive to find new, innovative, ways to gather evidence through the period of remote learning, we used digital software to engage our learners; gathering a wider range of appropriate evidence. We have been able to harness these different platforms to allow us to monitor learners' progress, demonstrating breadth and challenge. One platform which has proved successful for our P6 and P6/5 cohort is Kahoot.
Introduction of Kahoot
Kahoot is a game based learning platform. You can use it for a variety of formative and summative assessment methods. How it works? Kahoot allows you to create a question based interactive live game. These questions can be displayed with uploaded personalised photographs and pictures, as true or false answers or as multiple choice. The class teacher can create bespoke questions to suit the needs of the learners. The Kahoot can be played live; in real time and shared via Teams.
You can analyse specific Kahoot's data by selecting them; this will give you a summary page including an overview of correctly answered questions for that Kahoot (with info- graphics), highlighting specific pupils who 'need help', any overall 'difficult questions' and who did not manage to complete specific questions. This examples shows a question on calculating area; introduced to the pupils as a baseline, it also allows us to see who might need to be challenged before starting the context.
Utilising Kahoot's assessment data.
By clicking on the 'reporting' tab, this will take you to your completed Kahoots. Using a P6/5 cohort here as an example:
You can analyse specific Kahoot's data by selecting them; this will give you a summary page including an overview of correctly answered questions for that Kahoot (with info- graphics), highlighting specific pupils who 'need help', any overall 'difficult questions' and who did not manage to complete specific questions. This examples shows a question on calculating area; introduced to the pupils as a baseline, it also allows us to see who might need to be challenged before starting the context.
In more detail.
You can then drill down into specific questions and view individual pupils' answers for each question and how long they took to answer. The software will also give you incorrect answers, this allows you to spot any pupils/groups who need additional feedback, targeted support and next steps in this area. Here are some examples (with pupils names removed).
In this example, the data highlighted that Pupil A needs to work on their 12 times table and Pupil B did not answer the question.
After the live session, the pupil data can be analysed in the reporting section for assessment purposes, allowing the class teacher to look at class understanding and individual pupil's scores and answers; all of which then informs future planning.
Turning learners into leaders.
Learners can extend their own learning and digital literacy skills by creating their own Kahoot. They can then share their learning with their teacher. This deepens the learner's understanding of the topic and allows them to take on the role of expert, particularly when sharing it live with their peers. Here are some which were shared directly with me, giving the pupils a sense of agency and leading their own learning.
https://www.loom.com/share/2a35a4274b4841aeba87465f3b1d49b8 - Loom - Utilising digital tools for assessment
https://sway.office.com/IFJxTcaBTF2VjJuG - SWAY link to presentation
https://youtu.be/dEGrvWxWu5c - video about Kahoot in the classroom
West Lothian
East Calder Primary School, 9 Langton Road, East Calder, Livingston, UK
Fiona Stewart
fiona.stewart3@westlothian.org.uk
Digitize Pathways in partnership with Tablet academy Scotland and Co.Lab Hub